Initial Commit


The purpose of this project is to practice setting a small scope and just getting something done.

The concept for this game was actually from a project I did in college. It was made in flash at the time and has been lost to the ages. While it wasn't a particularly cohesive idea, it was complete, so I figured it'd be easy to scope out.

The premise (at this time) is that you're a dude cutting grass with a sword. Sometimes you get money from doing so, which can be used to upgrade things. Enemy characters will charge at you in an attempt to thwart your efforts as you play, and you must fight them back.

So at this time, the MVP scope is:

  • Cut grass with sword
  • Grass (occasionally) drops money
  • Wave-based enemy spawns
  • Enemies charge you and deal damage
  • You can kill enemies with your sword
  • Between waves, shops spawn where upgrades can be purchased
  • Include that juice

Then of course the mandatory details such as main menu, pause menu, settings menu, win and loss screens.

At time of writing, I have grass you can cut, some hand-drawn graphics, and an enemy that charges you. Next is to implement the basic loop.



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